A little something from the World of Warhammer 40K - a Simple Painting Log, ideas, tactics, whatever...
Tuesday, December 6, 2011
Initial thoughts on Necrons....
I had the pleasure of playing my buddy's Necron army this last week and I must say that they seem like a lot of fun to play. My initial thoughts is that the Necrons got a fun balanced codex, couple this with some night fighting shenanigans and they got the potential of really putting the hurt on long range shooting. Im not going to say that this is an easy army to play, in fact this army is on par with Tau and dark eldar; in short a finesse army. You make a mistake and it might prove your undoing but play it well and you can crush the competition.
The combinations that this codex allows players to do is just amazing. Like the Space Wolves and the Dark Eldar, you can go with multiple combinations of units, build that great synergy to win games. Things like using the Stormlord and cypteks to cause nightfight and then remove it, to spiders "pooping" out more scrabs, to running kind of like a Necron Havoc squad in a Ghost ark with 4 crypteks, players have limitless options. Assault is still a big weakness to this army so players will need to learn how to avoid it if possible until they know that the assault will go in their favor. We played an 1850 points game with table quarter deployment and killpoints. I won first turn and so deployed my dark wolves in one quarter while my friend deployed in the opposite quarter. To say that my long fang squads sucked is an understatement, fact is they really didnt do anything for 3 full turns thanks to the stormlord and night fighting. The use of him and crypteks with solar pulse means that if a player wants too, they can take advantage of night fighting for most of the game. Wraiths are awesome for tying up squads with their 3+ invulnerable save and 2 wounds.
He had a squad tie up 2 of my grey hunter squads for 2 turns which prevented me from destroying one of his ghost arks. Speaking of ghost arks, the fact that they can "bring back" warriors every movement phase makes them just awesome and in my opinion a must have for any army. In the end I ended up winning the game 6-5 so it was close. Pics are from our game which lasted to turn 5. If it went on one more turn, I might have beaten him by maybe 2-3 more points as my 3 Thunderlords were close to his 20 man blob squad of warriors, the stormlord, and another Ghost ark. Still would have been close and in the end it was a great game!!
On another note, I am thinking of maybe suspending the campaign until after the holidays as right now its really hard for people to make it down to the store to get some games in. As of right now, the Forces of disorder are winning the 3rd phase by a score of 2 to 0. What I plan on doing is starting the campaign back up after the holidays, giving the 3rd phase 2 weeks before moving to the 4th phase.
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