A little something from the World of Warhammer 40K - a Simple Painting Log, ideas, tactics, whatever...
Friday, June 24, 2011
Ave Dominus Nox...
During this past weekend, the Nightlords came out to play once again. This time I drew a salmanders player who asked for a 2000pts game. I added 2 small chosen squads for this fight armed with a lascannon and a plasma gun to give my opponent some reason to fear for his vehicles. My opponent list consisted of Vulkan (of course), squad of Thunderhammer stormshield terminators in a landraider, 1 venerable dreadknought, 1 regular dreadnought in a droppod, 3 tactical squads with melta guns plasma cannons in 2 Rhinos and 1 Razorback, 2 Landspeeders wtih heavy flamers and multimeltas, Dakka Predator, vindicator, and a thunderfire cannon. We rolled Annihilation and dawn of war (that's twice now) and I won first turn. Again, I gave first turn to my opponent and deployed nothing, after he had deployed I infiltrated my two chosen squads one in a high building toward the center of the table and the other in a building in the middle of my deployment zone. My opponent wasn't expecting this and my chosen paid off in spades by taking out a Rhino and immobilizing his landraider first turn!! This first move set him off as he wasn't expecting this, its funny how losing a key unit early on really alters how one plays after. I have had my Key unit taken out early on and believe me it really alters how you play after. I guess the good player continues on as normal; unfortunately like my opponent I would have started panicking or would have been extremely upset. This set the tone for the rest of the game as my Nightlords took the salamanders apart. By turn 2, I had neutralized all of his long range fire. By turn 3 he had no vehicles left but a venerable dread, and a razorback. By Turn 5 it was pretty much over but we continued to turn 6 and I ended up winning the game 8 - 3. I like the fact that I am still running a none competitive list and still doing pretty good with them. Again my MVP's of this game are the chosen squads. I am thinking that I might make them a part of my lists, in any lists that I run.
These guys are my wild card, due to their infiltrate ability, it gives me the ability to place these guys in the most advantageous places after my opponent has deployed his prize vehicles. So the Nightlords are 2-0 since I started using them, in no small part to the chosen squads. Pics are of 4 new squad members that I just finished. I plan on painting some more Raptors and finishing a new termi lord that will be joining my lightning claw termies in the landraider just to give them more punch and allow me to field a different HQ if I don't want to run a biker lord. Let me know what you guys think...
Monday, June 13, 2011
the return of the Nightlords
This weekend was the return of me using my Nightlords at the local FLGS and I must say that even though they are seriously underpowered in today's metagame, they are still a blast to play with. As mentioned in my last post,I will be running a hammer unit of slaanishi iconed lightning clawed termies. Though these guys are not the ultimate in hammer units, for 465 points they are not that expensive considering they also are coming with a landraider. The mobility of the landraider will help in getting these guys into the best possible position, also providing me with a bullet magnet that is highly resistant to damage save for meltas. But that is only the beginning, in addition my entire army moves 12 inches so my opponent will have to deal with multiple units that will be hitting his lines by turn 2. In addition to the termies im also running a bike squad with a power fist and the icon of khorne. I know bikes are considered to be one of worst units in the codex but in my last games if anything they have been extremely fun to use. With 3 attacks base they are not slouches either and can assist the termies in taking out extremely tough units. Running my bikerlord in the squad makes it able to at least handle other IC's running around. Adding to them are the Raptors, again another unit that the internet hates and in fairness yes they definitively lost a lot of power in the 4th edition dex. In this army i run them in an 8 man strong unit with 2 meltas and the champ with lightning claws. I plan on running these guys as a counterattack unit as well as an anti tank unit. Will this list get past a tournament, hell no, it would probably get trounced but that's not the point, the point is to have fun and in my limited time of playing 40K each week, my number one goal is to have a good time. Now this is not to say that I don't like being competitive, I will still be as competitive as ever using my "fluffy" army. I drew an ork player this week, we played a 1750pts game and drew annihilation and dawn of war. He was running Gazi, squad of mega-nobs in a battle-wagon, 3 30 boyz squads, another warboss with PowerKlaw, and 15 lootas. The Nightlords took them apart, piece by bloody piece.
I accomplished this by not deploying anything and allowing him to put 2 of his 30 boyz squads and normal warboss way up front and giving him first turn. Though he deployed his whole army turn one, his 60 boyz were way ahead of the rest of the army and thus without support. I focused my whole army on each squad one at a time killing each one of them and by turn 2 he was down 60 boyz. I then took out Gazi's ride so he and and his friends needed to foot slog it across and focused on his last big squad. I killed this last 30 boyz and just shot at Gazi and his cronies and when he finally got close just ran away from him. I did lose my bikes, my Raptors, my Havocs and 1 Rhino but the rest of my army survived. MVP's were my Biker lord who was instrumental in killing all 3 squads and surviving and my Havocs who killed scores of orks with their autocannons and even managed to kill 3 of the 5 meganobs before they died. I'm hoping that next week will bring even more carnage for them...
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