A little something from the World of Warhammer 40K - a Simple Painting Log, ideas, tactics, whatever...
Thursday, January 5, 2012
Tournament Time..
Sorry for not posting in a while, lets just say that life got in the way along with holidays and work just being plain busy. Three weeks ago saw our local flgs hold its its first 40k tournament since the last manager had left. The tourney was being run by one of the local players who in all honesty did a great job and kept the tourney running smoothly. The tounament was 1250 points per army and used standard book missions. Simple, to the point and a heck of a lot of fun. I know that I have said this before, but I just love the smaller points games in 40K. I hate games that last more then then 2 hours or longer, which smaller point games remeady really well. In fact if I had my choice, I would rather get in 2-3 smaller games during a day instead of playing 1 large game lasting hours and hours. This tournament gave me the benefit of giving me the ability of playing 3 games and lasting only 1 and half to 2 hours. I took my Dark Wolves as I wanted to try to play an all drop pod army and instead of taking wolf lords like I normally do with this army, I decided to take just 1 "cheap" rune priest. By doing this, it allowed me to take over 40 models!! I love playing Marine armies but due to their nature as an elite army, I am usually out numbered. By putting so many models in the list at such a low point list meant that I might actually out number some of my opponents. My first opponent was against Necrons played by my buddy. This would be the 2nd time I would be facing him and just like our last game, the game was too close to call. I made 2 mistakes which in hindsight cost me the game, he definitely outplayed me by deploying all in 1 quarter,not giving me the opportunity to isolate his army with my drop pods. I dropped extremely aggressive wanting to jaws his big 20 man unit but ended up due to scattering back a bit only able to hit 4 models with JAWS. Contrary to popular belief, necrons if they fail their initiative roll still get their reanimation protocols roll as they get this no matter what. I hope they keep this ability as JAWS can really put the hurt on this army. Our game ended on turn 5 with me pulling a tie, he had gotten one of my grey hunter squads to leave their objective by assaulting with scrabs. He was holding one objective and contested my other one so it came down to this assault. I won the assault and rolled well enough to consolidate back onto my objective thus tying the game.
My second game was against a dark eldar player I have never played before. This guy was a blast to play and like my necron buddy just likes to have fun. This game we drew dawn of war and capture and control, he deployed Lelith and a squad of bloodbrides in their raider and thats it. I thought he made a mistake as my whole army would then target this unit but between my flub rolls and he making flicker field saves, it literally came down to my dreadknought blowing it up after 2 grey hunter squads failed to do anything. Of course he brought out the rest of his army and i had one squad of greyhunters and their drop pod annihilated off the table. His 3 ravagers did flub their rolls against my dread and were only able to destroy an arm and shake it. I concentrated on all of his skimmers with my rune priest being the MVP killing 3 transports with living lightning. In the end he was able only to contest his objective which i had captured with me holding my objective thus winning the game 1-0.
With a major win and a tie, I was placing pretty good but definitely not in contention for 1st as we had a player who had won his last 2 games. I was definitely placing in the top 5 which I was pretty happy with. My last game I faced a grey knights army, which other then the imperial guard army would be the army I feared the most. If it came down to objectives, i would definitely have an edge, if it came down to kill points and it would be game over for me. As I prepare myself for the game I hear the dreaded words, kill points. With my opponent only having 6 kill points and me rocking 13, 5 of which are easy kill points, all my opponent had to do was reserve everything, come out,kill some drop pods and hide. That is exactly what he did.
I dropped all of my pods on his table edge close enough to rapid fire any squads that came on but far enough to not be charged by him. He wisely deployed on the other side and his bad reserve rolls for the 2nd turn actually helped him win the game as all of my pods came in by turn 2. He just focused on shooting up 1 squad with his dreads, had his evasor Assassin kill one squad, and then shot up some pods. I knew it was over so I even charged a squad of terminators with my 3 thunderwolf calvary and they got murdered. In the end my opponent won 6 to 2. All in all I went 1/1/1, not bad for not doing a tournament in a while, I should have gone 2/1 but my mistakes in my first game really robbed me of a victory. Super fun and I cant wait for the next one!! I might even consider running one myself.
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