A little something from the World of Warhammer 40K - a Simple Painting Log, ideas, tactics, whatever...
Tuesday, August 14, 2012
6th edition and Tau.
Whats up everybody? I played several more games in the last couple of weeks to get more of a feel of this edition. I have to say, so far i am loving it, the changes for the most part are all good. In my latest game I used my Tau in a 1500 point game against a Grey Knight Draigo wing. We decided to play an objective game as it would have been an auto win for him if we did kill points. We rolled 3 objectives and decided against the mysterious objectives or terrain just to keep the game going. I rolled inspiring leadership for my warlord trait and my opponent got the scoring warlord trait which meant that Dragio himself was now scoring. Firewarriors not to mention crisis suits have greatly benefited from 6th edition as I could now keep on the move and out range my opponents army. Dragio wing in 6th edition is still devastating especially with the divination school but I must admit what really makes it extremely annoying is the fact that all paladins are considered characters. Unless your packing strength 8 or higher and in abundance, big paladin squads with an Apothocary are just gross when it comes to absorbing small arms fire. For 3 straight turns I shot my entire 1500 pts of Tau into my opponents 10 man squad and I was lucky to get a wound through. Look out sirs, combined with a 2 up save, combined with Feel no pain means a lot of rolls before a wound gets put on a model. My friend rolled unbelievable amounts of 5 up feel no pain which pretty much negatived all of my AP2 plasma shots. With only 3 rail guns (3 separate squads), he would put the one wound I caused on Draigo who due to him being eternal warrior, still gets his feel no pain. The Tau are definitely more mobile now, finally playing more like their fluff and against slower opponents can run circles around them. They aren't Eldar but a heck of lot faster then they were in both 4th and 5th. Wound allocations on squads made up of characters is one of the only downsides I see with 6th so far. The fact that you cant maneuver your squads to avoid the tank as your opponent could call a look out sir from any character means you will be spending most of your game just trying to kill the unit off.
I will continue to use the Tau and will be adding more broadsides and ditching the hammerhead just to get more railguns on the field. Im tempted to try out stealthsuits as well as they have become the eldar pathfinders of the Tau army. With a little terrain and the new changes to Stealth field generators, these guys will be hard to dislodge, I just wish the range of the burst cannons was longer...
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