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The army I wanted to try out was a return to using my Nightlords Chaos space marine army. With the advent of the new codex, my favorite traitor legion was given a legion trait that to some is close to being useless. Sure its not Alpha Legions' -1 to hit but being able to reduce leadership by 1 with Nightlords units (up to 3) and then using the morale phase to do your dirty work seemed very interesting to me. In addition this was super fluffy for my legion of choice, a thinking man's army if you will as positioning of your units is key to getting the most of this legion trait. The other thing is with the new chaos codex, even if your "fear tactics" don't work out, your army is still good enough and powerful enough to fight any army. I plan on taking this army to LVO's Narrative event and so wanted to get as much practice with this fear mechanic as much as I could.
Below is the list I took to the tourney -
[b]++ Outrider Detachment +1CP (Chaos - Chaos Space Marines) [65 PL, 1219pts] ++[/b]
[b]+ Flyer +[/b]
[b]Chaos Fire Raptor Assault Gunship [19 PL, 290pts]:[/b] Hellstrike missiles
. Reaper batteries: 2x Reaper battery
[b]+ No Force Org Slot +[/b]
[b]Legion:[/b] Night Lords
[b]+ HQ +[/b]
[b]Chaos Lord in Terminator Armour [6 PL, 128pts]:[/b] Combi-melta, Mark of Nurgle, Power sword, The Murder Sword
[b]+ Elites +[/b]
[b]Chaos Terminators [28 PL, 486pts]:[/b] Mark of Nurgle
. Chaos Terminator Champion: Combi-flamer, Power sword
. Terminator: Combi-plasma, Power axe
. Terminator: Combi-plasma, Power axe
. Terminator: Combi-plasma, Power axe. Terminator: Combi-plasma, Power axe
. Terminator: Combi-plasma, Power axe
. Terminator: Combi-melta, Power axe
. Terminator: Combi-melta, Power axe
. Terminator: Combi-bolter, Power maul
. Terminator: Combi-bolter, Power axe
[b]+ Fast Attack +[/b]
[b]Chaos Spawn [6 PL, 99pts]:[/b] 3x Chaos Spawn, Mark of Nurgle[b]Raptors [6 PL, 123pts]:[/b] Mark of Nurgle
. 2x Raptor
. Raptor Champion: Bolt pistol, Power sword
. Raptor w/ special weapon: Meltagun
. Raptor w/ special weapon: Meltagun
[b]Raptors [6 PL, 113pts]:[/b] Mark of Nurgle
. 2x Raptor
. Raptor Champion: 2x Plasma pistol
. Raptor w/ plasma pistol: Plasma pistol. Raptor w/ plasma pistol: Plasma pistol
[b]Warp Talons [13 PL, 270pts]:[/b] Mark of Nurgle
. 9x Warp Talon: 9x Lightning Claw (pair)
. Warp Talon Champion: Lightning Claw (pair)
[b]++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [17 PL, 250pts] ++[/b]
[b]+ No Force Org Slot +[/b][b]Legion:[/b] Night Lords
[b]+ HQ +[/b]
[b]Be'lakor [12 PL, 240pts]:[/b] Death Hex, Infernal Gaze
[b]Sorcerer in Terminator Armour [8 PL, 130pts]:[/b] Combi-bolter, Force sword, Mark of Nurgle, Miasma of Pestilence, Warptime
[b]+ Troops +[/b]
[b]Chaos Cultists [3 PL, 40pts]:[/b] 9x Chaos Cultist w/ Autogun, Mark of Nurgle
. Cultist Champion: Shotgun
[b]Chaos Cultists [3 PL, 40pts]:[/b] 9x Chaos Cultist w/ Autogun, Mark of Nurgle
. Cultist Champion: Shotgun
[b]Chaos Cultists [3 PL, 40pts]:[/b] 9x Chaos Cultist w/ Autogun, No Chaos Mark
. Cultist Champion: Shotgun
[b]++ Total: [113 PL, 1999pts] ++[/b]
Other than the fear mechanic going for it, the army strengths laid with a drop component that I hoped would overwhelm the enemy as my back forces move forward to score objectives. The spawn would be my throw away unit as Belakor would help out the cultists survive just a little longer with his presence to hopefully discourage enemy units from hitting my back units with the raptors, warp talons and terminators deep striking where I need them most . Now onto the my 3 games -
Game 1 - Against a Primaris army with the primaris super tank.
Wow what an opponent to face off against my new Nightlords list. The primaris army was one thing but the Primaris super tank was a thing to behold. The drop tactics coupled with extensive use of Veterans of the long war gave me the Momentum to pin my opponent down on his side of the table. And then the super tank "spoke" and then I know why that thing is worth 700 plus points. It downed my fireraptor and killed all of my warp talons in 1 turn. We then proceeded to smash each other until time was called on Turn 4 and we ended up with tie.
Game 2 - Against Tyranids. So this was my first game against the new tyranids book. Again another great opponent and one who knew what they were doing. He mixed and matched 3 different hive fleets which gave him the upper hand in the first couple of turns. I decided not to drop my termies, raptors, and warp talons until Turn 2 (I went second) as I wanted him to spread out a little bit. Once they came in they completely overwhelmed his flank as the concentrated firepower of the termies and raptors coupled with the fire raptor taking out units of the smaller bugs overwhelmed my opponent. Belakor went toe to toe with the swarmlord and with a lucky deathhex casted on him killed him in one turn. This was probably the best that Belakor did as in the my other 2 games he really didn't account for much. He then led the charge with my warptalons providing them with re-rolling 1's on hits as he allows this for friendly daemons and the warptalons are considered daemons. I ended up winning this game 17 to 16 so close game as he really racked up the secondary mission points as I delayed the arrival of my units from deepstrike. Really good game and probably the second best game of the day.
Game 3 - Against Tyranids again. So my 2nd game against the new tyranids. This game was completely one sided for me as my Nightlords deepstriking bomb really took the wind out of the sails of my opponent. He took more of a nidzilla list with lots of big bugs along with 3 flying hive tyrants. He separated all 3 of them instead of running together which was all I needed to single them out and gun them down. He was able to assault my fire raptor with one of his hive tyrants and with good rolling put 10 wounds on it. I then proceeded to fall back with it and gun it down with both the fire raptor and 2 units of cultists who took his last wound. Other then that his army was slow and I was able to just gun them down before they got to me and rack up points for both the primary and secondary objectives. We called it by turn 3 as there was really no way for him to come back.
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