Showing posts with label Chaos Terminators. Show all posts
Showing posts with label Chaos Terminators. Show all posts

Monday, July 18, 2011

an Update... Plus the Nightlords first loss


Hey guys, time for an update. So far I have been having a lot of fun running my Nightlords army again. Though the army against certain lists is very outclassed, it still puts out a lot of hurt. My first loss came about 2 weeks ago against a very cool all terminator Space Wolves Logan wing with over 30 terminators in 2000 pts. Its funny to think, but I was outgunned from turn one with all of my termie stopping power having a 12 inch range (melta guns)which of course would lead to my squads being mauled by 10 man terminator squads. We rolled up kill points and pitched battle and I played the game as befit a True Nightlord, by running away and being sneaky. My army actually excelled at this as all of my non stationary units are able to move 12 inches. I played the refused flank (I think thats what its called) and deployed all of my army to the right of the board.

He deployed his army to the right as well; with me getting first turn I basically took all my units that could move 12 inches and re-deployed it to the other side!! This took him by surprise as he spent most of the game re-deploying trying to get with in assault range or at least shooting range. I was holding my own until about turn 4 where the brutality of his list reared its ugly head. His 2 assault cannon termie squads along with awesome rolling started taking its toll on my army. I did have a few highlights though with my Termie hammer unit taking out his thunderwolf cavalry unit and a chosen squad holding off 2 termie squads shooting for 2 turns. Final tally, 6-3, was a great game and I really liked his list something that I might try with the Grey Knights.

Pics on this post are of my completed Nightlords Termie Lord. Like I stated in my last post, I wanted to paint up another leader for my list to either add to my assault potential or to run a "cheaper" lord. Believe it or not, the termie lord is cheaper as I dont have to run a retinue bike squad for him. I used some parts from the Grey Knights Terminator box like the helmet and the weapon blade and painted him in the pattern of my other terminators such as the terror markings on his helmet and the lightning bolt symbols on his one open shoulder. Let me know what you think...

Monday, June 13, 2011

the return of the Nightlords


This weekend was the return of me using my Nightlords at the local FLGS and I must say that even though they are seriously underpowered in today's metagame, they are still a blast to play with. As mentioned in my last post,I will be running a hammer unit of slaanishi iconed lightning clawed termies. Though these guys are not the ultimate in hammer units, for 465 points they are not that expensive considering they also are coming with a landraider. The mobility of the landraider will help in getting these guys into the best possible position, also providing me with a bullet magnet that is highly resistant to damage save for meltas. But that is only the beginning, in addition my entire army moves 12 inches so my opponent will have to deal with multiple units that will be hitting his lines by turn 2. In addition to the termies im also running a bike squad with a power fist and the icon of khorne. I know bikes are considered to be one of worst units in the codex but in my last games if anything they have been extremely fun to use. With 3 attacks base they are not slouches either and can assist the termies in taking out extremely tough units. Running my bikerlord in the squad makes it able to at least handle other IC's running around. Adding to them are the Raptors, again another unit that the internet hates and in fairness yes they definitively lost a lot of power in the 4th edition dex. In this army i run them in an 8 man strong unit with 2 meltas and the champ with lightning claws. I plan on running these guys as a counterattack unit as well as an anti tank unit. Will this list get past a tournament, hell no, it would probably get trounced but that's not the point, the point is to have fun and in my limited time of playing 40K each week, my number one goal is to have a good time. Now this is not to say that I don't like being competitive, I will still be as competitive as ever using my "fluffy" army. I drew an ork player this week, we played a 1750pts game and drew annihilation and dawn of war. He was running Gazi, squad of mega-nobs in a battle-wagon, 3 30 boyz squads, another warboss with PowerKlaw, and 15 lootas. The Nightlords took them apart, piece by bloody piece.

I accomplished this by not deploying anything and allowing him to put 2 of his 30 boyz squads and normal warboss way up front and giving him first turn. Though he deployed his whole army turn one, his 60 boyz were way ahead of the rest of the army and thus without support. I focused my whole army on each squad one at a time killing each one of them and by turn 2 he was down 60 boyz. I then took out Gazi's ride so he and and his friends needed to foot slog it across and focused on his last big squad. I killed this last 30 boyz and just shot at Gazi and his cronies and when he finally got close just ran away from him. I did lose my bikes, my Raptors, my Havocs and 1 Rhino but the rest of my army survived. MVP's were my Biker lord who was instrumental in killing all 3 squads and surviving and my Havocs who killed scores of orks with their autocannons and even managed to kill 3 of the 5 meganobs before they died. I'm hoping that next week will bring even more carnage for them...