A little something from the World of Warhammer 40K - a Simple Painting Log, ideas, tactics, whatever...
Saturday, December 28, 2019
WIP in progress - Iron Warriors Warband - Dark Mechanicus
Thursday, August 25, 2016
The eve of battle...
Sup guys, so here I am in Austin Texas attending my first war games con. Long ways from my native California but I couldnt pass up another opportunity to meet up with my team again and see an old friend. I met up with the organizers of the 40k narrative event, said Hi and begged them to allow me to register so as I could get some more sleep which they okayed (whew). The flight was pretty uneventful and marks the first time that I have flown to an actual 40k event. The event promises to be full of surprises and fun which is all I want in an event of this size. I kind of wish we were allowed to take at least an 1850 list but we were limited to just 1500 points which for my army limits my choices some what. I do love playing at 1500 points though and I won't be the only one that will be limited. It appears our enemies for this run will be a group of space marines with an allied Tau force. I have a lot of experience playing against both so hopefully that will help me with my games tomorrow. Tau in smaller point games can be downright deadly as they can bring a lot of killy power compared to most other armies. This is what I will be looking out for tomorrow as Tau can make us all have a bad day. I was able to sneak a peak at the tables and they look amazing. I can wait for our games to begin and hopefully we can be 3-0 after this con. Next up will be the LVO and for me I will be dusting off an old army of mine, one that slowly but surely I have been adding to them and re-basing them. One that by tomorrow, I will have their primarch in hand thanks to my friend. Ave Dominus Nox....
Wednesday, August 3, 2016
Been a while...
Hello everybody, it's been a very long time since my last post. I could say that life has got in the way, work, etc which in a way is true but really when I started this painting blog I wanted to make a commitment of doing an article at least once a week. I am going to try again as by writing I am able to keep myself inspired to paint and to bounce ideas, to keep track of my projects and have a way to better store my ideas. In a little over a week, I once again will be joining my team, the hounds of abbadon for another trek through narrative 40k at wargames con. Again I am busting out my Dark Mech CSM list but this time I added in 2 units of CSM in rhinos and a termicide unit with combi-meltas. For the first time I will be taking a CSM formation, the daemon engine pack to finally see if slugging out 8 strength 8 shots at BS 5 will be worth it. This formation is right up my armies alley as it allows me to really bring the engines without limiting my army to much with regards to heavy support choices. Since we are limited to 1500 at wargames con, I had to sacrifice my knight as the group has decided to ban super heavy vehicles unless your primary army was made of just knights. This sucks but I can see the reason. The list I am taking is pretty straight forward -
Daemon Engine Pack -
Warpsmith
Forge fiend with dual hades autocannons
Maulerfiend with Lasher Tendrils
Crimson Slaughter CAD
Sorcerer of nurgle with palaquin (Arch Magos)
2 CSM squads in Rhinos
Heldrake with baleflamer
Termicide squad with combi meltas
3 man squad of Obliterators of Nurgle
Maulerfiend with Lasher Tendrils
The list is pretty similar to what I take normally with the addition of CSM squads instead of useless cultists and a Termicide squad which I nicknamed the Forge guard as I heavily modified the unit to make them look more Dark Mechanicus like. I was thinking of maybe taking the chosen of Abaddon formation to take the full unit of terminators with a sorcerer lord attached. By doing this however I would need to drop the daemon engine pack which right now with our 1500 limit would limit my army's shooting power. I still got a couple of days to think about this as adding more warp charges sounds really appealing. I'm sure no matter what I decide to take, I will have a fun time with the guys. For the glory of Chaos!!!
Saturday, February 13, 2016
the road to the LVO 2016....
Again, true life has gotten in the way of my hobby. Work has been absolutely killing me since mid-November and of course a little game called Fallout 4 was released around the same time. I have had to focus a little bit on my hobby which of course painting is taking center stage. I have little time to get actual games in which worries me as the LVO is rapidly approaching and I need to get some practice in. I have been able to go to the local GW a couple of times as my club has been on holiday from playing 40K lately which has helped. The guys at the GW store are great players and I have seen first hand the power of forgeworld units and unrestricted 40K. For all of those people stating that the new Tau are not 1st tier, sorry to disappoint you but they are. I played several games against them, 1 player using 2 storm surges and 1 player using what I would call a fluffy list but using the Hunter Contingent detachment and both were tough games. The game against the 2 storm surges I tied with my dark mech by not making any big mistakes. The game would have been mine if it wasnt for the 2 storm surges. I had nothing in my list to take those out short of mass assaults with Maulerfiends or long range lascanon shots with my oblits. The game against the Tau Hunter Contingent wasnt even a game, I tried out my Khorne Daemonkin army against it with some minor changes and by the end of the 2nd turn, I was done to 2 units. This list was super surprising as my opponent's list focused on tau firewarrior shooting. I mean the guy only had like 4 suits, 2 crisis suits, 1 riptide (you heard me 1!!!), and a ghost keel. This list I sorely underestimated and it showed with how badly I did. I talked to my opponent after and he shared his thoughts on the list which opened up a lot to how I might change my Tau army going forward.
Saturday, May 30, 2015
Games Workshop and why I love you so...

Wednesday, February 25, 2015
My LVO Experience



After all of that how did I do? Well I actually did surprisingly. I took a list that was more theme then substance however also packed a wallop if you were not prepared for it. It was extremely skewed in that it contained nothing but armor and only 1 unit that contained wounds. This definitely surprised a lot of my opponents who was looking at people taking lots of infantry and some of my opponents actually prepared for it. In the end I went 3-0-1, undefeated and tied my 4th game where a win would have guaranteed me winning or at least tying the event. All in all a very good outing for the Dark Mechanicus and a very well run Con/Tourney by Frontline Gaming. Well done Gentlemen and here's to more successful events for you guys.
An A+
Saturday, January 24, 2015
The LVO and me
Sup guys.. Well the time has come for the LVO once again. The LVO last year was my first major tournament and I had a blast. Not only did it run smoothly but the timing of the events was almost perfect. The fact that most of my games started at noon meant that I could party the night before and get some time to sleep in. It also helped that I stayed in the same hotel that the event was run at so I didnt have to huff it to the event from a different hotel carrying my army with me. For this year I decided that I wanted to do something different. I wanted to go ahead and try my hand at playing the team tourney but alas I received confirmation from Reece himself that there wasn't going to be one this time around which is a bummer. In keeping with me wanting to do something different, I decided to sign up for the 40k friendly event. The 40k friendly is a 2000 point relaxed environment tourney where they are allowing unlimited CADS and unbound armies to allow players to build great themed armies. Of course all lists need to be vetted ahead of time to keep the armies somewhat balanced and fun for all. The format sounds pretty interesting if you ask me and plays to the fluff bunny in me that loves creating themed lists. For this I am thinking of bringing the full might of the dark mechanicum complete with 2 Magos (chaos sorcerers), a warpsmith to do on site repairs, and as many daemon engines as possible. Since the list format could be unbound, I am thinking of taking one of the hell brute formations as well. I am still trying to finalize the list but below is something of an idea that I am thinking about.
+++ New Dark Mech Unbound LVO list v.2 with Imp Knight (1998pts) +++
++ Chaos Space Marines: Supplement - Crimson Slaughter (2014) (Unbound Army (Faction)) (1323pts) ++
+ No Battle Role (HQ)+
Sorcerer 2x Additional Mastery Level, Daemonheart, Mark of Nurgle, Melta bombs, Palanquin of Nurgle, Sigil of corruption
····Rules: Champion of Chaos, Independent Character, Psyker
····Power Armour [Bolt Pistol, Force Weapon]
····Profiles:
········Sorcerer: Unit Type:Infantry (Character)|WS:5|BS:4|S:4|T:4|W:2|I:4|A:2|Ld:10|Save:3+
········Daemonheart: Description:May not be taken by a Daemon Prince. Daemonheart confers a 2+ Armour Save and the It Will Not Die special rule.
Sorcerer [2x Additional Mastery Level, The Balestar of Mannon]
····Rules: Champion of Chaos, Independent Character, Psyker
····Power Armour [Bolt Pistol, Force Weapon]
····Profiles:
········Sorcerer: Unit Type:Infantry (Character)|WS:5|BS:4|S:4|T:4|W:2|I:4|A:2|Ld:10|Save:3+
········The Balestar of Mannon: Description:Chaos Sorcerer only. The bearer of the Balestar of Mannon can choose to generate powers from the Divination discipline, and re-rolls failed Psychic tests. However, neither he nor any unit he has joined can benefit from any modifiers to Deny the Witch rolls for the bearer being a Psyker.
Warpsmith [Bolt Pistol, Gift of mutation, Power Axe]
····Rules: Champion of Chaos, Independent Character, Master of Mechanisms, Shatter Defences
····Profiles:
········Warpsmith: Unit Type:Infantry|WS:4|BS:5|S:4|T:4|W:2|I:4|A:2|Ld:10|Save:2+
+ No Battle Role (Fast Attack)
Heldrake [Baleflamer]
····Rules: Daemon, Daemonforge, It Will Not Die, Meteroric Descent
····Profiles:
········Heldrake: BS:3|Front:12|Side:12|Rear:10|HP:3|Type:Vehicle (Flyer, Hover)
········Daemonic possession: Description:
+ No Battle Role (Heavy Support) +
Forgefiend [Hades Autocannon]
····Rules: Daemon, Daemonforge, Fleet, It Will Not Die
····Profiles:
········Forgefiend: WS:3|BS:3|S:6|Front:12|Side:12|Rear:10|I:3|A:2|HP:3|Type:
········Daemonic possession: Description:
Maulerfiend [Lasher tendrils]
····Rules: Daemon, Daemonforge, Fleet, It Will Not Die, Move Through Cover, Siege Crawler
····Profiles:
········Maulerfiend: WS:3|BS:3|S:6|Front:12|Side:12|Rear:10|I:3|A:2|HP:3|Type:
········Daemonic possession: Description:
Maulerfiend[Lasher tendrils]
····Rules: Daemon, Daemonforge, Fleet, It Will Not Die, Move Through Cover, Siege Crawler
····Profiles:
········Maulerfiend: WS:3|BS:3|S:6|Front:12|Side:12|Rear:10|I:3|A:2|HP:3|Type:
········Daemonic possession: Description:
Obliterators[Mark of Nurgle, 3x Obliterator]
····Rules: Bulky, Daemon, Deep Strike, Obliterator Weapons, Slow and Purposeful
····Profiles:
········Obliterator: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:2|I:4|A:2|Ld:8|Save:2+
++ Imperial Knights: Codex (2014) (Formation Detachment)
········Knight Paladin: WS:4|BS:4|S:10|Front:13|Side:12|Rear:12|I:4|A:3|HP:6|Type:Vehicle (Super-heavy Walker)
········Ion Shield: Description:Grants a 4+ Invulnerable Save against all shooting hits from one facing (chosen at the start of the opponent's shooting phase).
········Heavy Stubber: Range:36"|Strength:4|AP:6|Type:Heavy 3
········Rapid-Fire Battle Cannon: Range:72"|Strength:8|AP:3|Type:Ordnance 2, Large Blast
········Reaper Chainsword: Range:-|Strength:D|AP:2|Type:Melee
+ Formation
Formation: Mayhem Pack
····Rules: It Will Not Die, Mayhem from the Maelstrom, Tormented Terrors
····Helbrute [Multi-melta, Power fist]
········Rules: Crazed
····Helbrute [Multi-melta, Power fist]
········Rules: Crazed
····Helbrute [Multi-melta, Power fist]
Let me know what you guys think. I'm sure I won't be winning the event but at least I will have a lot of fun which is the spirit of this event.
Sunday, March 17, 2013
Dark Mechanicus test drive
Tuesday, February 26, 2013
Work in progress
Hey guys, I wanted to talk about my latest project that I am currently knee deep in. As your average 40k hobbiest, I have ADD when it comes to projects. I might get inspired to do a certain build and then a week later have something else inspire me and go off on another tangent. Many things inspire me to "go off" on from listening to the latest podcast, to reading an article, to bouncing off ideas to my poor wife as she is trying to catch up on her shows, inspiration can come from anywhere. My latest scheme involves adding a dark mechanicus wing to my Dark Wolves army with a warpsmith, a couple of heldrakes, and either a forge fiend or maulerfiend.
This past christmas was good to me and I ended up with a good start for the army so I needed to just add a Mauler fiend. My list involves running a warpsmith as my HQ, running 3 CSM squads, 2 Heldrakes, a ForgeFiend, Mauler Fiend, and squad of Oblits. I know that on face value the list doesnt appear competitive which is not the point, I just love the models and the theme of running just a lot of daemon engines. The Heldrake on its own is just too good, arguably one of the best models in the game (rules wise). Having 2 in the list makes it so at least I have a shot at winning games. And then we come to the forgefiend. I dont know about you but a model with 8 strength 8 shots just screams awesome to me. I know that the model is is over costed but the number of shots the model puts out makes it worth to me. Joining the forgefiend in the heavy support is a squad of 3 oblits. Oblits might have taken a hit with the loss of fearless but the fact that they can now take marks makes them a lot more survival able then ever.
Over the course of the last couple of months, I have been able to put together the models and actually put paint to brush. I have completed painting the Warpsmith, the forgefiend, and both Heldrakes. I also painted up an ageis defense line with a quad gun in order to give me some anti air. As it stands, the list contains the following at 1500 points-
HQ- Warpsmith
Aura of Dark Glory
Gift of Mutation
(2 units of )Troops- CSM Squad (10)
1x Melta gun
1x Plasma gun
Aspa Champ with Power Sword
Unit has extra CCW
Troops- CSM Squad (10)
1x Plasma gun
1x Autocannon
Aspa Champ with Power Axe
Unit has extra CCW
(2 units) Fast- Heldrake with Baleflamer
Heavy Support- Obliterator squad (2)
Mark of Nurgle
Heavy Support- Forgefiend
Twin Hades Autocannons
Fortification - Ageis defense line with Quad gun
The concept of the list is simple. The Warpsmith joins the CSM squad with the autocannon behind the aegis manning the quad gun. This unit effectively becomes a havoc squad armed with 3 autocannons and with the ability to skyfire and interceptor, makes them a threat to all light armor, aircraft and troops. I keep the forgefiend next to him to add his firepower to the unit. The other 2 units i use to capture objectives or take a defensive posture in kill points as mark of khorne makes them great in defense (which is very ironic...). The dragons clear the field after the oblits or the autocannons pop the transports. I might want to add a big squad of cultists and a Dark Apostle as well to get me up to 1750. With the new Daemon codex coming out, I might want to add in some daemonic allies to give my opponents a threat in their back field. Next week I plan on taking the list to our local GW's last 40K tournament before they close. I am hoping the list does pretty good but we shall see..