Wednesday, March 9, 2011

Nightlords Campaign - The first games


With the campaign in full swing at my local GW, it was time to test out my list. The first opponent I drew was an imperial guard player. His list contained a Commissar lord as his campaign champion (HQ), veterans in chimera's with melta guns (2), 1 squad of penal legionaires, 2 scout walkers with missile launchers, a squad of snipers, and the heavy hitters, 2 leman battle tanks, a executioner and a normal Leman russ with Lascannon and Heavy bolter sponsons. My first game was going to be a very difficult one as I really only had melta guns to deal with armor 14 tanks. Lucky for me I rolled pretty high for my bonus points and was able to squeeze in a 7 man chosen squad with 2 melta guns.

The table we picked also helped me out a bit as it was full of city terrain, a heck of lot more then your typical 40K game which allowed me to infiltrate the Chosen squad with in 15 inches of his tanks and out of line of sight. I ended up barely winning the game and claiming his campaign champion which gave my champion plus 1+ attack. The MVP's of this game was definitely the chosen which assaulted his scout walkers and pretty much blocked the advance of his Leman Russes for most of the game. The unit that performed the worst was unfortunately my terminator squad. They came on way too late in the game (turn 5 as my reserve rolls were horrible) and though they contested my opponents objective for about a turn, were promptly shot to death by his penal legion and his executioner tank.

For my next series of games, I decided to change up the list and dropped the terminators. Instead since I had access to all 3 of my elite slots due to the rules, I decided to go with an all infiltrating army, basically to play up the Nightlords fluff of being a terror army, an army that utilizes the ambush. I dropped the terminators in favor of 2 full 10 man chosen squads, complete with an aspiring champ with powerfist and 2 melta guns. The plan moving forward was to infiltrate the squads and use them as my vanguard units with my scoring units only being 2 5 man squads in Rhinos. In my next 2 games these units performed just stellar, tying my next game against another imperial guard player (losing by the secondary condition of kill points) and wining against a blood angel player.

I ended up killing the blood angels campaign champion with my Raptor squad (a squad I got with bonus points)who got scout as a veteran ability due to taking down the blood angels champion. Now if Raptors had scout or infiltrate all the time, you would definitely see more of them run. In my next game against a Tau opponent these guys outflanked, took out the 15man Kroot squad screening some piranhas,helped take out 1 piranha, and killed 1 12 man firewarrior squad before getting gunned down. I lost the scouting ability as the squad was lost but they did prove to me that Raptors with the ability to outflank would be very awesome indeed.

Something to think about GW if you wanted to sell lots of Raptor models to Nightlords players when the new Chaos Dex comes out.. So far I'm 3 and 1 in this campaign, surprising to me considering the amount of "new" dex's people are using. But then again the guy winning the campaign so far is 5-0 and is playing Tau. Maybe there is something to the idea of people knowing their armies and how they will always trounce the Codex jumpers....

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