Sunday, February 27, 2011

Nightlords Campaign List #1


So our local GW's Campaign has started last week, as I stated in my last post, I decided to take a Nightlords army, an army which focused on Fast Attack choices...fluffy but not competitive but I really wanted to run something completely different from my opponents and still have some fun. As the point limit is only 1250, I wouldnt be able to take much with my Thousand Sons. I did write up some lists with my Chaos space wolves but again, I really wanted to use an army that nobody would. To my shock, I am the only Chaos Space Marine player in the campaign as there are usually around 2-3 other Chaos players. I decided to try something odd bag, I have always wanted to run Bikes in my army to join my Raptors and thought that this would be the perfect opportunity.

When starting out all armies are allowed only 1 hq, 2 troops, and 1 of everything else. During your first game, you roll for 3 random "properties" which add to your force org. I rolled 3 factories which would allow me to run 3 elites; once you acquire the 4th of the same "property", you may give any unit in that slot a special ability. As I was limited to just 1 fast attack, I went with the bikes to accompany the lord that I would be taking. So without further ado, my Nightlords 1250 Campaign list #1 -

HQ - Valerous Nocturn - Commander of the 13th Nightlords Grand Company
Bike, Daemon Weapon
- My one HQ for this campaign. About a year and a half when the space marine codex came out, I built a chaos lord on a bike as my count as Kossaro Kahn as I wanted to run a complete outflank army. I decided to use him as my Chaos Lord during these series of games. I have run my lord like this before and unless I roll a 1, he is extremely devastating in close combat. I dont put any mark on him as this gives me a strength 5 so I can even go after vehicles if I really wanted to.

Elite - Night lords Terminator squad - (squad of 5)
- In order to help out the bikes as well as my normal squads, I wanted to include an "all rounder" squad that could deep strike anywhere where needed. The good thing about chaos terminators is that the base cost of them is extremely cheap. I wanted to keep the cost down so I am only taking 5, 2 powerfist, 1 reaper autocannon, and 3 normal terminators. As I will have icons on the field, this will make it easier for me to "summon" them on target. I am hoping that they will help out with some anti-tank if need be and if possible to play the part of bait to draw enemy fire while the rest of my army gets in position.

Troops - Nightlords Chaos Marine squad 1-2 (squad of 10 each)
- CSM squads at a base are fairly cheap. They get expensive once you start adding champs and other options so again, I wanted to keep them as inexpensive as possible. Both squads will have 2 melta guns, champs with powerfists, and only one squad will have a Rhino. I wanted to keep both squads at 10 man each in order to help in capturing points and retain my objectives. If I had the points I would give the other squad a Rhino as well, maybe dropping one of the Bikes from my Bike squad would allow me to do this.

Fast Attack - Nightlords CSM Biker squad - (5 in the squad)
- I have wanted to run a bike army for a while now. The new Space marine codex when it first came out made this type of army at least viable with scoring bikes. In the CSM codex, unfortunately Bikers are less then stellar. Yes they have an extra attack but not being scoring and costing almost as much as a rhino each, these guys are just way too expensive. As this is a fun campaign, I wanted to try them anyways so I am running them as bare bones as possible with a champ with a power fist, an icon of khorne to at least make them hit harder, and 1 melta gun for some anti-tank. They will run with my Lord and act as his retinue and act as my quasi-hammer unit.

Heavy Support - Nightlords Havoc squad (8 in the squad)
- In order to provide some support for my army, I decided to pull out my old autocannon havocs. Back in the old Chaos codex, these guys with stealth adept and tank hunters were just too good. Having strength 8 Autocannons against vehicles and being able to pound transports, tanks, etc with 8 shots meant dead vehicles. Though they lost the ability to get veteran skills, 8 strengh 7 shots in a 1250 campaign is nothing to scoff at. These guys can still put the hurt on light transports and even help in mopping up higher toughness infantry squads.

So this is my initial Nightlords Campaign list. As you can see its pretty balanced with a unit showing in each of the force org slots. Before each game, depending on how many "properties" you own, you get to roll dice per property times 6 and add these points as bonus points to your army. If I roll high enough, I plan on adding a basic chosen squad with plasma guns or melta guns to get hopefully an outflank/infiltrate element. I will post pics of the Termies and better pics of my biker lord in my next post. Let me know what you guys think...

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