Saturday, March 14, 2020

The Dark Mech Continues...

Greeting all,
So in this post I wanted to continue going into my dark mech again.  i got to tell you all, i have been having so much fun with the army that at this point I dont care what people tell me.  The community I play in is all in with the ITC and so most games are played using their missions and even so I dont care.  I have played 3 games now and all 3 were great games with fun opponents, all 3 i actually pulled wins out of against space marines and blood angels which is pretty crazy considering how overpowered they are at the moment but I have to tell you, all were close games and if I made a big mistake, i would have lost them.  The power of the army has got to be the "base" of my army which centers around the Master of Possessions and both the infernal power and cursed earth psyhic powers.  Around her I have 2 forgefiends with hades autocannons and 2 units of 2 obliterators.  Giving her the daemonsmith warlord trait adds to the magic causing exploding 6's on all daemon units that are 6 inches away from her.  This has caught a lot of my opponents by surprise as now you got forgefiends even with their crappy BS getting some additional hits on even average rolls.  Now the key is getting both psychic powers off as having 1 fail really knocks down the power of their firing.  Now dont get me wrong, even with one power, the 2 forgefiends are still pretty potent and it was evident in my games when i could only get 1 power off.  What i did notice however is that infernal power seems to be the key power, rerolling 1s on hits and wounds is very good.  Dont get started on the oblits, these guys are amazing and with the master of possessions even better.  Their only issue is the lack of range, if they just had a 30 inch range or even 36 inches, these guys would be more of an autotake.  In my 2000 pt list, i take 3 units, a 3 man unit and 2 two man units that I deepstrike with a cheap termi lord for the re-rolls of 1 on hits.  These guys allow me to reach out and touch anybody on the board and helps keeps my opponents honest.  


Now lets talk about the units im disappointed with, im going to start a little controversy but the first is the Lord Discordant.  I absolutely love this model, love the potential it has but unless im running more than 2, they will never get to the opponent.  I run 1 and that is probably my issue but wow, unless i run it as Alpha legion, its not going to get anywhere before dying.  I love the model so i will keep running it along with 2 maulerfiends which is the second unit that I just really want to love.  I run 2 and just like the lord discordant, they just die without doing anything.  I really wish they increased the movement speed of it to 12 like it used to have to match the disco lord and maybe give it 14 wounds like a defiler but i still think it wont be enough.  What I will try to do is to run 3 with 2 rhinos full of berserkers and a heldrake basically a threat overload list to see if that works better.  So far they havent done much but again, because i love the models, i still want to continue to run them.  I might switch out the list to include some Chaos wardogs to see with their increased speed and resilence, i can get the rest of the army to hit home.  i did have some success my last game with the Lord Discordant by keeping him close to home against another daemon engine army that was running 3 vemon crawlers with a lord discordant so almost a mirror match however he was also running a mini possessed bomb with all the characters and so his shooting was pretty limited.  I definitely outgunned him and it showed as I had him tabled by top of turn 5.  In this game the Lord Discordant buffed my forgefiends betting them to fire their 16 strength 8 ap 1 shots with better accuracy combined with the Master of Possessions daemonsmith warlord trait and his infernal power spell.  I used the maulerfiends as blockers and by turn 3 rushed them and the lord discordant to kill off the remaining vemon crawlers and his lord discordant and they also helped in mopping up the possessed bomb.  Fun game and it taught me that maybe not charging headlong into the enemy especially since im only running one of them might be a good idea sometimes.  Pics are of a small game I had (1000 pts ) in which I ran a spearhead detachment made up of the following models

++ Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [60 PL, -2CP, 1,000pts] ++
+ Configuration +
Legion: Iron Warriors
+ Stratagems [-2CP] +
Field Commander [-1CP]
Specialist Detachment [-1CP]: Soulforged Pack [-1CP]
+ HQ [14 PL, 248pts] +
Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon [10pts], Mark of Slaanesh, Master of the Soulforges
. Helstalker: Techno-virus injector
Master of Possession [5 PL, 88pts]: 2. Daemonsmith, Cursed Earth, Force stave [8pts], Infernal Power, Mark of Slaanesh, Warlord

+ Heavy Support [46 PL, 752pts] +
Forgefiend [8 PL, 128pts]: 2x Hades autocannons [40pts], Daemon jaws [8pts], Mark of Slaanesh
Maulerfiend [7 PL, 122pts]: Lasher tendrils [12pts], Mark of Khorne
Maulerfiend [7 PL, 122pts]: Lasher tendrils [12pts], Mark of Khorne
Obliterators [12 PL, 190pts]: Mark of Slaanesh, 2x Obliterator [12 PL, 190pts]
Obliterators [12 PL, 190pts]: Mark of Slaanesh, 2x Obliterator [12 PL, 190pts]
++ Total: [60 PL, -2CP, 1,000pts] ++

Super elite army at a 1000 pts, but it was super fun to run and something I wouldnt mind running more of.  I absolutely love small games as they force you to make hard decisions, games are fast, and it allows you to test out unit/units quickly before you try them in larger games.

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