A little something from the World of Warhammer 40K - a Simple Painting Log, ideas, tactics, whatever...
Sunday, May 10, 2020
Completed Thousand Sons Rubrics
So I wanted to post pics of my completed squad of rubric marines. I am currently working on a squad of Tzaangors in which I am using more airbrush for them then I did for the rubrics in terms of getting their skin painted in different shades of blue-grey. The plan moving forward is finish these tzanngors and then move over to doing my exhaulted sorcerers or Rubric terminators next. I really want to get this army done as I am excited about my next project in which I might cheat on my Thousand Sons and start it. Truth be told, I cant stand painting Tzaangors, I really dont know why but I think it has to do with the fact that I have never painted anything like them before since i painted up a daemon army many years ago.
The Daemon army was quite easy as I used just washes on them except for my daementtes in which i used an airbrush for their skin and then used washes on their armor and claws. I keep telling myself that I cant start my new army until I get this one done but now I am like, if i get done with these tzaangors, then i can cheat and start building them. We shall see however. Let me know your thoughts on these.
Wednesday, March 25, 2020
WIP Thousand Sons Rubric Marines
Saturday, March 14, 2020
The Dark Mech Continues...
So in this post I wanted to continue going into my dark mech again. i got to tell you all, i have been having so much fun with the army that at this point I dont care what people tell me. The community I play in is all in with the ITC and so most games are played using their missions and even so I dont care. I have played 3 games now and all 3 were great games with fun opponents, all 3 i actually pulled wins out of against space marines and blood angels which is pretty crazy considering how overpowered they are at the moment but I have to tell you, all were close games and if I made a big mistake, i would have lost them. The power of the army has got to be the "base" of my army which centers around the Master of Possessions and both the infernal power and cursed earth psyhic powers. Around her I have 2 forgefiends with hades autocannons and 2 units of 2 obliterators. Giving her the daemonsmith warlord trait adds to the magic causing exploding 6's on all daemon units that are 6 inches away from her. This has caught a lot of my opponents by surprise as now you got forgefiends even with their crappy BS getting some additional hits on even average rolls. Now the key is getting both psychic powers off as having 1 fail really knocks down the power of their firing. Now dont get me wrong, even with one power, the 2 forgefiends are still pretty potent and it was evident in my games when i could only get 1 power off. What i did notice however is that infernal power seems to be the key power, rerolling 1s on hits and wounds is very good. Dont get started on the oblits, these guys are amazing and with the master of possessions even better. Their only issue is the lack of range, if they just had a 30 inch range or even 36 inches, these guys would be more of an autotake. In my 2000 pt list, i take 3 units, a 3 man unit and 2 two man units that I deepstrike with a cheap termi lord for the re-rolls of 1 on hits. These guys allow me to reach out and touch anybody on the board and helps keeps my opponents honest.
Saturday, January 25, 2020
Greetings Not from LVO 2020
Friday, December 13, 2019
Faith and Fury
Saturday, November 30, 2019
On the rebound...
Monday, August 11, 2014
Space Wolves again...and Grey Knights??!!
Sup guys. Wow have the releases been hopping lately from GW. This last weekend we saw the release of the new Space Wolves codex and coming up on the heels of its release the rumors are telling us that Grey Knights are next. Rumor no more as various websites and 40K talking heads have confirmed the rumor not to mention a buddy of mine just shot me a pic of next weeks White Dwarf with you guessed it, Grey Knights on the cover. So before I start with this whole Grey Knights mess, I wanted to give my first impressions of the Space Puppy book. On first impression the book is great. It manages to keep a lot of the flavor of the old dex and bring the costs in line with other newer space marine books. Instead of the beefed up chapter master, they get the beefed up thunderwolf lord with access to runic armor and storm shield at a points discount. Not just that but thunderwolf cavalry are now cheaper and thus easier to take in lists that will not sacrifice a lot making them perfect bodyguards for your lords. The new flyer is also very good with the transport one being the true winner allowing you to take 16 models or 8 terminators and still providing great supporting fire once the cargo has been delivered. The new murderface Dread has great rules and wont cost you an arm and a leg to use. I can only hope when blood angels are redone they get a special dread too. The supplement just improves on the rules and gives you the type of flexibility that I as a CSM player can only dream about. You want to run 6 wolflords, go for it. You want to run a scout army, do it. Space Wolves always get great books and this is no exception. Yes grey hunters got nerfed a bit but you have to realize that they were way under costed compared to other marines (hint, hint CSM). They were brought in line with other imperial marines and for the most part the strength of the codex and supplement really hides this short coming. About the only bad thing I would say about the space wolves release is the Grimnar santa sled. I don't know if someone at GW is hooked on history channels Vikings but making a chariot look like a mini viking longship complete with shields on the side is just horrible. Overall though the pups got a pair of great books.
And now Grey Knights?? Wow what a surprise this was. Right on the heels of the Space Wolves release we get codex Grey Knights. No models for this release just updated rules which is ok in my book. There are several armies that need to be updated and a quick rules update to an army that already has great models is good for the hobby. Release new models with white dwarf rules and your good to go. Now as expected the grey knights are indeed getting the nerf treatment with the rules leak that I have seen so far. Removing all inquisition models, most of the special characters and rules, changing psycannons to salvo weapons, losing psybolt ammo are few of the nerfs that are coming. Along with this a price reduction on all models and some new items including a force weapon gun, awesome formation and maybe the calls of this book sucks could be premature. We only have a couple of days left until the book is released and so everything will be confirmed.
Pics are of my almost complete Storm Raven for my blood angels/space marines. I am hoping to get this army done by October.
Sunday, July 13, 2014
40K in the era of 7th edition
Sorry for taking forever to update my blog, real life and trying to get a game in using the new rules have caused this enormous delay in me updating. So after reading numerous blogs,listening to a lot of podcasts, you would think that the release of 7th edition was the death knell of 40K. Before i start with "guys its only been out for several weeks now" I want to remind everybody that the calls of the end of 40K has happened with the last 3 editions but some how after several months of playing everybody starts to calm down and just plays the game with the knowledge that GW didnt blow it. Now dont get wrong, i think a huge opportunity was missed here with GW missing the boat on several items that really need to be in all honesty, nerfed. 2 plus re-rollables, no cover save rules, etc. A lot could have been done to make this the best edition out there.
Some positives that I have seen so far, several of the universal rules have been tightened up or improved on, charging through terrain only reducing your move by 2 inches, malestorm objectives if done right sound like a lot of fun. The new psychic phase sounds like a blast however I can see where this might become cumbersome if you are playing a psycher heavy army. To the naysayers that this new phase is terrible I say give it a shot. In my opinion, it is a heck of a lot harder to get psychic powers off, its no longer the near automatic action that its been for the past 2 editions. Now players need to choose what powers they really need to get off and throw enough dice to make sure it goes off. Will psycher heavy armies dominate this phase? Of course they will and they should as they are a psychic army. Before anybody starts complaining weigh the actual numbers. In order to get a power off such as the current red headed step child, Summoning, you need to harness 3 warp charges. Now you can try to just roll 3 dice but chances are that the power will not go off. Yes you might have hot dice sometimes but chances are the power will not go off. So far this might be my favorite edition yet. I will be playing my first game of 7th in the next couple of days as my league starts, I will let you guys know how it goes...
On the painting table at the moment is 2 tact squads, 1 storm raven, and 1 drop pod. Pics will be coming soon.
Friday, May 16, 2014
7th Edition 40K
Wow was this ever a surprise after hearing all of the hooplah that 6th edition would be here to stay. I guess all of the issues that 6th edition had going along with all of the negative publicity 40k has been getting from the internet community finally got GW to listen to its fan base and release an update to its cash cow. In truth, 6th edition has been a great edition. All 6th edition books at the beginning were balanced. The problem started with the release of Tau and Eldar as GW through everything out and reversed course with the balance of the game. Sure there are several issues with the rules but really the death knell of the edition came with these 2 books. I'm sorry but when players who never looked at Tau before started bringing along grey plastic riptides to the table, I knew that something was going on. And then Eldar hit, and with it wave serpents and battle bro shenanigans. This to me brought about the end of the edition. What about dataslates you may ask? Well these weren't so bad until you got the tau and 2nd Nid one. I like many hobbyists eagerly await the changes that are coming with 7th if and only if they heeded the players warnings and actually try to bring some balance to the game. Some of the early rumors such as changing up the allies chart, new psychic phase, etc. Sound pretty good. Unbound of course sounds ridiculous but the in game benefits that a battleforge army gives you might be enough to offset the advantages that comes with being able to take anything. I guess in less then a week we will find out for sure if this was just purely a money grab by a company that lost a lot of money last year or the beginning of a mindset of a company that takes the criticism and responds by providing the gamers and fans what they want, a fun and balanced game for all.
Monday, January 28, 2013
Spreading the 40K love
1. The use of painted models - Nothing brings out the wow factor in our hobby like painted models. Its one of the reasons why I try to play with painted models all the time. Painted models is what brings our hobby full circle, what really brings the game to life. People interested in the game will really be drawn to painted armies playing on painted terrain more so then grey models or black painted ones. Anytime somebody asked me about the game, it was the painted models that drew their attention. People might be intimated by the idea of having to paint their entire army, this is where you bring up the idea of painting techniques, ways to paint models fast and easy. I always tell those interested that I could show them how to paint models and will go out of my way to support them.
2. The Fluff -
Depending on what you are trying to sell, a good backstory always makes a good selling point. As it stands, 40K has one of the best back stories that any sci-fi fan can grow to enjoy. I have seen people get into the game by having a 40K player recommend a book to them or by just talking up the back story. Its definitely one of the reasons that brought me into the game. Reading the fluff of a traitor legion called the Night Lords back in the old index astartes articles got me into wanting to build my first Chaos army. The different types of armies each with their own back story makes for a game that can entice any sci-fan.
3. Videos Games - Let me tell you a little bit about myself. I was a gamer first before getting involved with 40K. The guy carrying his big ol PC to his friends lan party, that was me. Around 6-7 years ago game developer Relic dropped a little game called Dawn of War. After reading some previews about the game and catching a segment on xplay, I just had to have this game. I bought the game and just had a blast with it along with friends when low and behold as my wife and I were walking in our local mall I spotted something familiar standing outside a games workshop store. It was a space marine statue, one of the guys from dawn of war the game I loved, I instantly dragged my wife into the store and the rest as they say is history.
In closing, as I stated at the beginning of this poat, its are responsibility of us gamers to grow our hobby. Getting new people into the game will ensure not only that we will have new players to play against, but that our hobby will last for years and not grow stale.
Hobby progress - i am currently working on a dark mechanicus wing for my chaos space marine army. I am about 80% done with painting up my warpsmith, put together a forgefiend, a defiler and 2 heldrakes. I had an old dred that I will be using as a helbrute. I also startes revamping my old Tau army and have redone all 34 fire warriors, my 4 crisis suits, and my 2 commander models. I still need to get my vehicles done for them as well.