Hello everybody,
So I wanted to post pics of my completed squad of rubric marines. I am currently working on a squad of Tzaangors in which I am using more airbrush for them then I did for the rubrics in terms of getting their skin painted in different shades of blue-grey. The plan moving forward is finish these tzanngors and then move over to doing my exhaulted sorcerers or Rubric terminators next. I really want to get this army done as I am excited about my next project in which I might cheat on my Thousand Sons and start it. Truth be told, I cant stand painting Tzaangors, I really dont know why but I think it has to do with the fact that I have never painted anything like them before since i painted up a daemon army many years ago.
The Daemon army was quite easy as I used just washes on them except for my daementtes in which i used an airbrush for their skin and then used washes on their armor and claws. I keep telling myself that I cant start my new army until I get this one done but now I am like, if i get done with these tzaangors, then i can cheat and start building them. We shall see however. Let me know your thoughts on these.
A little something from the World of Warhammer 40K - a Simple Painting Log, ideas, tactics, whatever...
Sunday, May 10, 2020
Wednesday, March 25, 2020
WIP Thousand Sons Rubric Marines
What is up everybody? Hoping everybody is keeping safe from this Corona Virus outbreak. If you would have asked me a couple of weeks ago that the US would be in total shut down due to the corona virus, I would have laughed at you. But here we are hunkered down in our homes trying to keep safe. The only good thing about this is the time we have with our familes and our hobby. No more excuses everybody, we need to get cracking and get some models painted. So I wanted to share this quick post on my work in progress Thousand Sons. So with the Coronoa Virus situation going around, a lot of us are getting more and more hobby time and I for one want to take advantage of the situation. These past few days my wife and I have enjoyed playing some old school Xbox live games, watching Netflix, playing video games, and getting some more hobby time in. I am finally able to concentrate on my 2020 army now, the Thousand Sons. About 2 years ago for Christmas, I was gifted by my wife several of the new Thousand Sons kits.
I have always been a Thousand Sons fan since back in the 3.5 codex days and have a sizeable old Thousand Sons army. Once the new kits started coming out, i instantly fell in love with this and decided to make the hard decision of replacing my old rubric marines with these new kits. I plan on keeping these old ones and maybe use them for bigger games after i rebase them. I am planning on keeping my custom made sorcerer to go along my new exalted sorcerers and of course my old Ahriman metal model to go along the new Ahriman model.
I plan on running a heavy character army for all that smiting spam goodness but will be taking several units of rubrics instead of cheap Tzaangors. Dont get me wrong, Tzaangors will have a place in my army and I will still be bringing a 20 man unit. For their cost, they are pretty good and make a mockery of cultists. I have already started working on my first 10 Tzanngors and have already built my 3 exulated sorcerers. Those models are just amazing, the amount of bits you get allows you to build truely unique characters for your army. Once I get some paint on them I will show those off next. Until next time.
Saturday, March 14, 2020
The Dark Mech Continues...
Greeting all,
So in this post I wanted to continue going into my dark mech again. i got to tell you all, i have been having so much fun with the army that at this point I dont care what people tell me. The community I play in is all in with the ITC and so most games are played using their missions and even so I dont care. I have played 3 games now and all 3 were great games with fun opponents, all 3 i actually pulled wins out of against space marines and blood angels which is pretty crazy considering how overpowered they are at the moment but I have to tell you, all were close games and if I made a big mistake, i would have lost them. The power of the army has got to be the "base" of my army which centers around the Master of Possessions and both the infernal power and cursed earth psyhic powers. Around her I have 2 forgefiends with hades autocannons and 2 units of 2 obliterators. Giving her the daemonsmith warlord trait adds to the magic causing exploding 6's on all daemon units that are 6 inches away from her. This has caught a lot of my opponents by surprise as now you got forgefiends even with their crappy BS getting some additional hits on even average rolls. Now the key is getting both psychic powers off as having 1 fail really knocks down the power of their firing. Now dont get me wrong, even with one power, the 2 forgefiends are still pretty potent and it was evident in my games when i could only get 1 power off. What i did notice however is that infernal power seems to be the key power, rerolling 1s on hits and wounds is very good. Dont get started on the oblits, these guys are amazing and with the master of possessions even better. Their only issue is the lack of range, if they just had a 30 inch range or even 36 inches, these guys would be more of an autotake. In my 2000 pt list, i take 3 units, a 3 man unit and 2 two man units that I deepstrike with a cheap termi lord for the re-rolls of 1 on hits. These guys allow me to reach out and touch anybody on the board and helps keeps my opponents honest.
So in this post I wanted to continue going into my dark mech again. i got to tell you all, i have been having so much fun with the army that at this point I dont care what people tell me. The community I play in is all in with the ITC and so most games are played using their missions and even so I dont care. I have played 3 games now and all 3 were great games with fun opponents, all 3 i actually pulled wins out of against space marines and blood angels which is pretty crazy considering how overpowered they are at the moment but I have to tell you, all were close games and if I made a big mistake, i would have lost them. The power of the army has got to be the "base" of my army which centers around the Master of Possessions and both the infernal power and cursed earth psyhic powers. Around her I have 2 forgefiends with hades autocannons and 2 units of 2 obliterators. Giving her the daemonsmith warlord trait adds to the magic causing exploding 6's on all daemon units that are 6 inches away from her. This has caught a lot of my opponents by surprise as now you got forgefiends even with their crappy BS getting some additional hits on even average rolls. Now the key is getting both psychic powers off as having 1 fail really knocks down the power of their firing. Now dont get me wrong, even with one power, the 2 forgefiends are still pretty potent and it was evident in my games when i could only get 1 power off. What i did notice however is that infernal power seems to be the key power, rerolling 1s on hits and wounds is very good. Dont get started on the oblits, these guys are amazing and with the master of possessions even better. Their only issue is the lack of range, if they just had a 30 inch range or even 36 inches, these guys would be more of an autotake. In my 2000 pt list, i take 3 units, a 3 man unit and 2 two man units that I deepstrike with a cheap termi lord for the re-rolls of 1 on hits. These guys allow me to reach out and touch anybody on the board and helps keeps my opponents honest.
Now lets talk about the units im disappointed with, im going to start a little controversy but the first is the Lord Discordant. I absolutely love this model, love the potential it has but unless im running more than 2, they will never get to the opponent. I run 1 and that is probably my issue but wow, unless i run it as Alpha legion, its not going to get anywhere before dying. I love the model so i will keep running it along with 2 maulerfiends which is the second unit that I just really want to love. I run 2 and just like the lord discordant, they just die without doing anything. I really wish they increased the movement speed of it to 12 like it used to have to match the disco lord and maybe give it 14 wounds like a defiler but i still think it wont be enough. What I will try to do is to run 3 with 2 rhinos full of berserkers and a heldrake basically a threat overload list to see if that works better. So far they havent done much but again, because i love the models, i still want to continue to run them. I might switch out the list to include some Chaos wardogs to see with their increased speed and resilence, i can get the rest of the army to hit home. i did have some success my last game with the Lord Discordant by keeping him close to home against another daemon engine army that was running 3 vemon crawlers with a lord discordant so almost a mirror match however he was also running a mini possessed bomb with all the characters and so his shooting was pretty limited. I definitely outgunned him and it showed as I had him tabled by top of turn 5. In this game the Lord Discordant buffed my forgefiends betting them to fire their 16 strength 8 ap 1 shots with better accuracy combined with the Master of Possessions daemonsmith warlord trait and his infernal power spell. I used the maulerfiends as blockers and by turn 3 rushed them and the lord discordant to kill off the remaining vemon crawlers and his lord discordant and they also helped in mopping up the possessed bomb. Fun game and it taught me that maybe not charging headlong into the enemy especially since im only running one of them might be a good idea sometimes. Pics are of a small game I had (1000 pts ) in which I ran a spearhead detachment made up of the following models
++ Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [60 PL, -2CP, 1,000pts] ++
+ Configuration +
Legion: Iron Warriors
+ Stratagems [-2CP] +
Field Commander [-1CP]
Specialist Detachment [-1CP]: Soulforged Pack [-1CP]
+ HQ [14 PL, 248pts] +
Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon [10pts], Mark of Slaanesh, Master of the Soulforges
. Helstalker: Techno-virus injector
Master of Possession [5 PL, 88pts]: 2. Daemonsmith, Cursed Earth, Force stave [8pts], Infernal Power, Mark of Slaanesh, Warlord
+ Heavy Support [46 PL, 752pts] +
Forgefiend [8 PL, 128pts]: 2x Hades autocannons [40pts], Daemon jaws [8pts], Mark of Slaanesh
Maulerfiend [7 PL, 122pts]: Lasher tendrils [12pts], Mark of Khorne
Maulerfiend [7 PL, 122pts]: Lasher tendrils [12pts], Mark of Khorne
Obliterators [12 PL, 190pts]: Mark of Slaanesh, 2x Obliterator [12 PL, 190pts]
Obliterators [12 PL, 190pts]: Mark of Slaanesh, 2x Obliterator [12 PL, 190pts]
++ Total: [60 PL, -2CP, 1,000pts] ++
Super elite army at a 1000 pts, but it was super fun to run and something I wouldnt mind running more of. I absolutely love small games as they force you to make hard decisions, games are fast, and it allows you to test out unit/units quickly before you try them in larger games.
Labels:
40K,
Chaos space marines,
CSM,
Dark Mech,
Iron Warriors
Saturday, January 25, 2020
Greetings Not from LVO 2020
Hello everybody, so this is going to be my pity party, due to unforseen circumstances, I will not be attending LVO this year. To say that I wasnt excited to go would be an understatement, I was totally ready to go and had finished painting the last units for my Dark Mechanicus which was going to make their triumphant return this year from a 2 year hiatus. But alas they will not, all the hard work I put in wasnt wasted as I needed to get them done by it does feel a little like a waste of time. The list I was going to bring had the following -
HQs - Lord Discordant, Chaos Lord, Hellwright, and Master of Possessions
Elites - 5 man terminator Melta squad, Helbrute
Troops - 15 Chaos space marines, 30 cultists
Flyer- Heldrake
Heavy - 2 Maulerfiends, 2 Forgefiends, 4 Obliterators
Additional support would come in a Chaos Knight detachment of an Atrapo and 3 Wardogs in case somebody wanted to bring along a super heavy detachment to play against. The list would provide me with a fun flexible force full of theme and able to take on all non tournament list comers.. lol. Of course even with the updates that Chaos got, Daemon engines are just sub par in the meta right now. The lower point cost does make it more affordable to take them and so I can spam them a little bit, the one exception to this is the Heldrake which now being a heck of a lot cheaper makes it very tempting to take with its ability to tie up key units in the early game. I did a list with wardogs that made me having 6 tough units rushing an opponents line along with a heldrake giving me a chance that at least 3 units will make it to cause havoc in their lines.
Maybe next year I will bring the same army as right now im in the middle of painting up my updated Thousand Sons army. I have been dying to finish updating this army that my lovely wife bought me a couple of years ago at Christmas. So we shall see, until next time I will keep an eye on updates coming from the event hoping that they have a fantastic turnout and everybody has a fantastic time.
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